![]() ![]() The game takes place on board a starship in a cyberpunk depiction of 2114. The alterations were made when Electronic Arts-who owned the System Shock franchise rights-signed on as publisher. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 game System Shock. System Shock 2 is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. I never played Alien Isolation, but it seems like that might have a similar mood going for it.Action role-playing, first-person shooter, survival horror The closest any game has come to that feeling was the first Bio Shock game, at least for me. Both games had a sense of discovery, exploration, and tension as you slowly made your way through the environment with Shodan mocking you. SS2, from Looking Glass in 1999, ran on Windows 95 or 98, and required a 4 MB (4 MB!) video card, like the 3DFX Voodoo card. Anyone remember boot discs? But back then, it really wasn't a big deal, as many games required a boot disc to run. The original SS, from Origin back in 1994 was still an MS-Dos game that you had to make a boot disc to be able to run it. I haven't yet had time to play the free demo available on Steam, but I hope to get to it soon. That costs money, and not many studios would do it. I give them credit for stopping their first attempt before it was done, and completely restarted production, so that they could remain true to the original. Both SS & SS2 were just so immersive all those years ago (1994 for SS, 1999 for SS2), and from the game play video, it looks like Nightdive Studios really kept the feel of the original. I'm really looking forward to see System Shock Remastered finally, after so many years, released this summer. The original System Shock 1 and System Shock 2
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